Pirate games are nothing new, but with Sea of Thieves, British developers Rare are looking to do something completely different with the genre.
It’s a massively multiplayer Xbox exclusive built around shared adventures and creative co-operation on the high seas, so every game will be different and your experience will to be shaped by how you interact with others, and how they interact with you.
While it’s very much a work in progress (there’s no firm release date other than 2018), at E3 this week I had the chance to take part in two 30-minute sessions, guided by the developers, to get an idea of what Sea of Thieves is all about.
I also managed to corner lead designer Ted Timmins to talk about the game’s development and Rare’s grand plans for Sea of Thieves. I had planned to include his comments in this piece but Ted was quite the talker, so we’ll publish the interview separately.
Yo ho ho, away we go
In my first session, I was lucky enough to be teamed up with three other players who were all on the same page, pulling in the right direction, communicating via voice chat and following instructions from the Rare staffer.
from Eve’s Feed http://www.stuff.co.nz/technology/93789358/Software-piracy-with-Rares-Sea-of-Thieves-Hands-on-E3-preview
from
https://evewilki1971.wordpress.com/2017/06/17/software-piracy-with-rares-sea-of-thieves-hands-on-e3-preview/
No comments:
Post a Comment