Getting some one-on-one time with the lead designer of one of E3’s most highly-anticipated games was always going to be a “rare” treat (ahem), but after hearing Ted Timmins enthuse about Sea of Thieves’ “limitless potential” and Rare’s plans for the future of their massively multiplayer open world pirate game, it was hard not to get caught up in the huge amount of hype surrounding it.
If you saw my hands-on preview on Stuff last week, you’ll know my personal experience with Sea of Thieves was mixed, to say the least.
In my first session when everyone was pulling in the same direction, communicating and co-operating, it was incredible, rewarding and exciting. In the second play-through, stuck with a team of shipmates determined to do their own thing, it was a muddled and frustrating mess.
When I explained this to Timmins, he seemed to know exactly where I was coming from and agreed that Sea of Thieves has been deliberately designed to encourage constructive collaboration.
from Eve’s Feed http://www.stuff.co.nz/technology/93804754/Sea-of-Thieves-lead-designer-Ted-Timmins-on-the-making-of-Rares-pirate-adventure
from
https://evewilki1971.wordpress.com/2017/06/18/sea-of-thieves-lead-designer-ted-timmins-on-the-making-of-rares-pirate-adventure/
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